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Installation

Upload KRISPSHOT Loadouts to a CS2 server and start it for the first time.

  1. Download the plugin

    Sign in to the customer portal, open your licence and download the latest build. Unzip it on your computer; inside is a game folder.

  2. Stop the server

    Files in use can't be replaced reliably while the server runs.

  3. Upload the game folder

    Upload the game folder onto the server's game folder over FTP or your host's file manager, merging and overwriting. That puts:

    files
    game/csgo/addons/counterstrikesharp/plugins/SkinStudio/       the plugin, item list, translations
    game/csgo/addons/counterstrikesharp/gamedata/weaponpaints.json the skin engine's game signatures
  4. Start the server once

    The plugin writes its config to game/csgo/addons/counterstrikesharp/configs/plugins/SkinStudio/SkinStudio.json. It will complain that the database and licence are missing; that's expected.

  5. Configure it

    Fill in the database, licence key and Workshop ID as described in Configuration, then restart the server.

What the console shows when it works

server console
SkinStudio 2.4.0 loading (skin engine: WeaponPaints 4.1.5)
SkinStudio: item list ready - 2106 skins, ...
SkinStudio: database ready (...)
SkinStudio: players download Workshop addon ... while connecting
[License] active: Licence active. (plan Quarterly, expires 2027-02-09)

Then join the server and type !skins in chat. The first time, CS2 downloads the menu addon during the loading screen.