Changelog
What changed in each release. Updates are free while your licence is active; download them from the customer portal.
2.4.0
Licences and this website
- Server licences: add your key to SkinStudio.json, check it with css_license.
- Signed licence answers, cached on the server, with 72 hours of offline running.
- Customer portal to manage licences, servers and renewals.
- No change to the in-game window, so no Workshop update is needed.
2.3.4 (UI 2.3.3)
Scrolling that feels right
- A visible scroll bar on every list.
- The mouse wheel scrolls anywhere over the list, not only over the gaps between pictures.
- Works on 4:3 stretched resolutions such as 1280×960.
UI 2.3.2
Sharp pictures
- Item pictures are no longer zoomed in or cropped.
- Picture sizes match CS2's own renders, so they stay sharp instead of pixelated.
- Each new menu version is a fresh Workshop item, so players always get the latest window.
2.3
New window design
- Category sidebar, T / CT / Both switch and a loadout overview with both teams side by side.
- Rarity filters with counts, sort by rarity or name, search on every list.
- Favourites and presets.
- Pets page with working pictures, hats and emotes.
- Agents change instantly: their models load with the map.
2.2
Instant apply
- A change is in the player's hands on the same tick; the database is written in the background.
- Much faster saving and reloading.
- Chat messages now say KRISPSHOT Loadouts.
- Fixed: 'agent_ct cannot be null' when loading some players.
2.0
One plugin
- The skin engine is built in: WeaponPaints and CS2MenuManager are no longer needed.
- Same database tables, so saved loadouts and the website keep working.