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Changelog

What changed in each release. Updates are free while your licence is active; download them from the customer portal.

  1. 2.4.0

    Licences and this website

    • Server licences: add your key to SkinStudio.json, check it with css_license.
    • Signed licence answers, cached on the server, with 72 hours of offline running.
    • Customer portal to manage licences, servers and renewals.
    • No change to the in-game window, so no Workshop update is needed.
  2. 2.3.4 (UI 2.3.3)

    Scrolling that feels right

    • A visible scroll bar on every list.
    • The mouse wheel scrolls anywhere over the list, not only over the gaps between pictures.
    • Works on 4:3 stretched resolutions such as 1280×960.
  3. UI 2.3.2

    Sharp pictures

    • Item pictures are no longer zoomed in or cropped.
    • Picture sizes match CS2's own renders, so they stay sharp instead of pixelated.
    • Each new menu version is a fresh Workshop item, so players always get the latest window.
  4. 2.3

    New window design

    • Category sidebar, T / CT / Both switch and a loadout overview with both teams side by side.
    • Rarity filters with counts, sort by rarity or name, search on every list.
    • Favourites and presets.
    • Pets page with working pictures, hats and emotes.
    • Agents change instantly: their models load with the map.
  5. 2.2

    Instant apply

    • A change is in the player's hands on the same tick; the database is written in the background.
    • Much faster saving and reloading.
    • Chat messages now say KRISPSHOT Loadouts.
    • Fixed: 'agent_ct cannot be null' when loading some players.
  6. 2.0

    One plugin

    • The skin engine is built in: WeaponPaints and CS2MenuManager are no longer needed.
    • Same database tables, so saved loadouts and the website keep working.